@startuml
sprite $hands_bound [48x48/16] {
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}


!define FA6_HANDS_BOUND(_alias) ENTITY(rectangle,black,hands_bound,_alias,FA6 HANDS_BOUND)
!define FA6_HANDS_BOUND(_alias, _label) ENTITY(rectangle,black,hands_bound,_label, _alias,FA6 HANDS_BOUND)
!define FA6_HANDS_BOUND(_alias, _label, _shape) ENTITY(_shape,black,hands_bound,_label, _alias,FA6 HANDS_BOUND)
!define FA6_HANDS_BOUND(_alias, _label, _shape, _color) ENTITY(_shape,_color,hands_bound,_label, _alias,FA6 HANDS_BOUND)
skinparam folderBackgroundColor<<FA6 HANDS_BOUND>> White
@enduml